This project is to bring the Halo series to the PC gaming market using the Cryengine.

After receiving the blessing from Microsoft back in 2013, this project currently being worked on by an international team of programmers, artists and designers, getting ready for a Autumn 2014 release.

My position is designing 2D assets, from menu systems, in game advertising assets, branding as well as the players Heads up Display (HUD).

EliteFINAL-01placement(in-game screenshot taken from Halo: Reach)